Give As We Grow
Minigames to instill generosity
We collaborated with multi-media production studio FableVision Studios to build a platform for the Phillips Foundation to educate the next generation about giving and philanthropic action.
Our goal was to create a first-of-its-kind, educational mobile app that teaches kids to tap into their unique talents and interests to help others.
Our contribution
iOS and Android app build
Minigame prototyping
Technical strategy
The team
1 × producer
4 × engineers
2 × artists
1 × animator
Year
2023
Give As We Grow
Minigames to instill generosity
We collaborated with multi-media production studio FableVision Studios to build a platform for the Phillips Foundation to educate the next generation about giving and philanthropic action.
Our goal was to create a first-of-its-kind, educational mobile app that teaches kids to tap into their unique talents and interests to help others.
Our contribution
iOS and Android app build
Minigame prototyping
Technical strategy
The team
1 × producer
4 × engineers
2 × artists
1 × animator
Year
2023
Give As We Grow
Minigames to instill generosity
We collaborated with multi-media production studio FableVision Studios to build a platform for the Phillips Foundation to educate the next generation about giving and philanthropic action.
Our goal was to create a first-of-its-kind, educational mobile app that teaches kids to tap into their unique talents and interests to help others.
Our contribution
iOS and Android app build
Minigame prototyping
Technical strategy
The team
1 × producer
4 × engineers
2 × artists
1 × animator
Year
2023



Process
From early prototypes to playable minigames
We joined the Give As We Grow project from its earliest development phases, incorporating early designs into prototypes for player feedback. We created prototypes of an avatar builder, two different minigames, and an innovative "community garden" game where players could spend their earned rewards by donating to their in-game community space.
Expanding the world into a platform
Taking in feedback from playtesters, we improved gameplay on the existing minigames and added a third gameplay type. To expand the world of the game, we built a map of four different communities and reskinned the minigames with playful, location-appropriate themes and goals. Additionally, we built an in-app system for players to track their IRL ways of giving back, such as volunteer time or donations.
Technical nitty gritty
The mobile app was built in Unity/C# for iOS and Android.
Process
From early prototypes to playable minigames
We joined the Give As We Grow project from its earliest development phases, incorporating early designs into prototypes for player feedback. We created prototypes of an avatar builder, two different minigames, and an innovative "community garden" game where players could spend their earned rewards by donating to their in-game community space.
Expanding the world into a platform
Taking in feedback from playtesters, we improved gameplay on the existing minigames and added a third gameplay type. To expand the world of the game, we built a map of four different communities and reskinned the minigames with playful, location-appropriate themes and goals. Additionally, we built an in-app system for players to track their IRL ways of giving back, such as volunteer time or donations.
Technical nitty gritty
The mobile app was built in Unity/C# for iOS and Android.
Process
From early prototypes to playable minigames
We joined the Give As We Grow project from its earliest development phases, incorporating early designs into prototypes for player feedback. We created prototypes of an avatar builder, two different minigames, and an innovative "community garden" game where players could spend their earned rewards by donating to their in-game community space.
Expanding the world into a platform
Taking in feedback from playtesters, we improved gameplay on the existing minigames and added a third gameplay type. To expand the world of the game, we built a map of four different communities and reskinned the minigames with playful, location-appropriate themes and goals. Additionally, we built an in-app system for players to track their IRL ways of giving back, such as volunteer time or donations.
Technical nitty gritty
The mobile app was built in Unity/C# for iOS and Android.


















Outcome
We launched the Give As We Grow app in time for Giving Tuesday in November 2023 to a fantastic response from the client as well as end users.
Children love the repeatable minigames and different locations to unlock, while parents appreciate the opportunity to give their kids positive screen time and connect over real-world action and generosity.
During summer 2024, the game was nominated as a finalist for the Games for Change Best in Learning Award.
Outcome
We launched the Give As We Grow app in time for Giving Tuesday in November 2023 to a fantastic response from the client as well as end users.
Children love the repeatable minigames and different locations to unlock, while parents appreciate the opportunity to give their kids positive screen time and connect over real-world action and generosity.
During summer 2024, the game was nominated as a finalist for the Games for Change Best in Learning Award.
Outcome
We launched the Give As We Grow app in time for Giving Tuesday in November 2023 to a fantastic response from the client as well as end users.
Children love the repeatable minigames and different locations to unlock, while parents appreciate the opportunity to give their kids positive screen time and connect over real-world action and generosity.
During summer 2024, the game was nominated as a finalist for the Games for Change Best in Learning Award.